A few weeks ago, Bioware introduced in developer log "Star Wars: the old republic" companion system. 8 th, making the peer group sent out the second part of the system is introduced, senior game designer William Wallace introduces balance system control mode simplify companion.
Online players for pet in the battle to control shall have their own opinions. If a balancing didn't get control, then it may be too powerful a companion, and the single-player game experience the influence.
Wallace said Bioware companion system view is based on players in the game on how to control the NPC. The development team for companion system has set up active and passive control, in addition, if the player only hope to control part of the companion action not all, of the Bioware also provide this kind of options.
In the game if squad, scattered words Wallace also explains the Star Wars OL "in this kind of situation will be how to solve:
"If the players leave the team, for example, ready to find businessman, he summoned his companion together action. In return, his players before the companion can disappear automatically, the rest of the team can use one of the players leave the position of the companion alternative players."
Companion system is Bioware game one of the features, the developers promise will continue to let your partner in the game experience better, expecting to meet or even surpass the players expect.
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